Chapter 13

William Ford saw that the surroundings were very safe, so he selected the summon option, and a sturdy-looking wooden chest appeared on the spot. After opening the chest, William Ford found a small black wheat bread inside. As soon as his fingers touched it, the nightmare mark on his chest immediately gave a prompt: "Obtained one black bread, low quality, cannot be carried, restores thirty stamina points. Consume now?"

(Note: In this book, most loot is obtained in the above manner. Special cases will be explained later. Treasure chests and keys cannot be seen by those without a nightmare mark. Item protection time: 72 hours.)

William Ford was delighted. After eating the bread, he noticed his health bar rise a bit, and quickly checked the other corpses. On the bodies of the other four masked servants, he found the remaining gray keys. On the body of the once-berserk greatsword warrior, he found a bright silver key. Calmly, he decided to use the gray keys to open the chests first, and the items obtained were as follows: one intermediate short sword, white equipment, low quality, attack 13, cannot be taken out of this world, can be exchanged for 30 points.

A piece of silver jewelry, poor quality, valuable item, can be exchanged for 60 points.

A serving of vegetable salad, medium quality, food, restores 20 stamina points within 60 seconds, must be consumed out of combat, cannot be carried.

It is worth mentioning that there was an empty chest. From this, William Ford deduced that since chests can be empty, there is a high chance of encountering trapped chests in the future. It seems there should be a specialized skill for identifying them.

After finishing all this, William Ford's health bar had slowly recovered from one-fifth to more than half, and his injuries had clearly improved. Only his left hand still felt quite stiff when moving. It seemed that once motor function is injured, recovery is slow, and it's hard to heal quickly with just food.

The next thing to do, of course, was to open the chest corresponding to the bright silver key. As the key slowly turned, a beam of silver light shot out from the lid, revealing the greatsword that the heavy swordsman had previously carried on his shoulder. Its detailed information: "Ryan's Two-Handed Greatsword: blue equipment, medium quality, attack 56, adds 22 fire damage, cannot be taken out of this world, requires strength 18, stamina 8, can be exchanged for 300 points."

William Ford estimated that he couldn't possibly wield this big thing, but fortunately, the nightmare mark provided help at this moment, allowing him to store it in another limited-capacity storage space. At the bottom of the silver chest, he also found a tattered piece of parchment. As soon as his fingers touched it, the nightmare mark automatically prompted in his ear: "E-level skill: Cutting Technique Scroll. This skill is unique to the world of the Knights of the Round Table. Requires strength 3, agility 3, stamina 4, spirit 10 to learn. Activating the skill consumes 1 spirit point. Cutting Technique live1 effect: allows you to process and cut obtained loot, with a 1% chance to process high-level unknown treasures, a 48% chance to increase the value of loot, and a 51% chance to damage and destroy the loot. Can be taken out of this world, or exchanged for 50 points. Would you like to learn it? Note: When processing high-level equipment, the failure rate will increase exponentially. (Cutting range is limited to equipment, food, and some valuable items.)"

(Hmm, the prototype of the Cutting Technique is the unique function from the Knights of the Round Table. You can split open those big treasure chests and big health packs. Haha, I used to wish I could split those big buns and big chicken platters in Romance of the Three Kingdoms. Now, I finally get to fulfill that dream in this book. By the way, the skills in this book are divided into: SSS, SS, S, A, B, C, D, E—eight tiers. The lower the tier, the easier the skill is to learn.)

William Ford frowned. This skill was really quite useless, but after thinking it over, he decided that something was better than nothing and clicked confirm. Who knew that the nightmare mark would immediately follow up with a string of prompts that made him want to curse: "You have learned a skill: remaining skill slots: 2."

"This skill is E-level. To forget it, you must obtain River Styx Water."

William Ford's facial muscles twitched. This prompt revealed a lot of information to him. First, it should be possible to learn various skills to strengthen oneself, and these skills are clearly divided into levels by effect—E is obviously not high-end. Second, everyone has a limited total number of skills they can learn; his total is three, now two remain. Finally, skills can be forgotten, but the conditions for forgetting them must be very harsh. If William Ford's guess is correct, the higher the skill's rating, the lower the cost to forget it.

He took a deep breath, shook his head, and pushed the frustration out of his mind. In William Ford's view, regret is a useless thing; it only saps one's fighting spirit and serves no other purpose. Judging from the layout near this spot, this should be a sentry post monitoring the town. He equipped the intermediate short sword he had just obtained, found a set of clothes from a masked servant to change into, thought for a moment, and then followed the river upstream.

Entry: World of the Knights of the Round Table

Chapter 6: Ambush