Chapter 7

Some chose athletes, some chose students, some chose office workers, but absolutely no one chose this “useless person.” Not only did no one pick it, it wasn’t even a topic of discussion among everyone.

William Carter didn’t say a word, silently. He selected the athlete option, then clicked the gray “Start Trial” button a few times, but still got no response.

It could be said he was utterly desperate.

William Carter had no choice but to select “useless person,” and then click “Start Trial.”

“Goddamn useless person, just trying to make yourself sound fancy. What’s the point of using such flowery language? Why not just say you’re a beggar? Maybe a beggar can at least shamelessly ask for food, but a useless person can’t even do that, that’s why they’re called useless.”

After silently complaining, William Carter found that the trial world in his consciousness had changed into a completely different scene.

At this moment, William Carter was standing on a pure white high platform, surrounded by a pure white void.

It wasn’t a valley or a ravine—there was no ground or river below, just endless emptiness as far as the eye could see.

This pure white platform was square and floated in the air. Within William Carter’s entire field of vision, it was the only tangible object in existence.

Directly in front of William Carter, there was a virtual cube frame.

By “virtual frame,” it meant it had no substance, only an outline drawn with green lines.

Judging from the outline, it was a rectangular cuboid, about a meter away from where William Carter was standing.

At the same time, a trial objective appeared in the upper right of William Carter’s field of vision:

Jump.

And in the very center of William Carter’s vision, a dialog box popped up: Please select trial difficulty.

The difficulties included Beginner, Easy, Medium, Hard, Desperate, and Insane.

At the very bottom of these options, there was also a Developer difficulty, but this button was clearly set farther apart from the Insane difficulty, as if it had been added as an afterthought.

The further down the list, the less friendly the color appeared. From top to bottom, the colors were white, green, blue, purple, orange, gold, and finally, the Developer difficulty was red.

“So, let’s try the Easy difficulty first.”

Obviously, this was just like many games where you pick a difficulty at the start—newbies pick a lower difficulty to get the hang of it, while those confident in themselves pick a higher difficulty for more of a challenge.

It wasn’t that William Carter lacked confidence. If this were a real-life game, he’d usually pick the highest available difficulty right away, but this wasn’t a real-life game.

The backgrounds of these difficulties were color-coded, while the font color was either white or gray. Clearly, white font meant selectable, gray font meant unselectable.

At the start, only Beginner, Easy, and Medium difficulties were available. The later Hard, Desperate, and Insane difficulties were all unavailable. This was similar to the design of many games, letting players gradually improve and unlock the highest difficulty step by step.

William Carter chose “Easy,” then clicked confirm.

No response.

William Carter was shocked. He stopped trying to select with his mind and instead reached out and pressed the button hard, but after pressing for a long time, still nothing happened.

“Which damn troll designer made this game? You can’t even get the interface interaction right? If you’re not going to gray out the button, fine, but at least give me a system prompt when I click it!”

William Carter was on the verge of a breakdown. He had no choice but to try every difficulty one by one.

Beginner—no.

Easy—no.

Insane—no.

Developer difficulty—

He got in.

William Carter was stunned. You don’t even give me a second confirmation box? Just throw me in directly?

Looking around his field of vision, there was no option to adjust the difficulty again.

Recalling that shocking red color of the Developer difficulty, William Carter felt an inexplicable sense of foreboding.

But he was also puzzled. Logically, Developer difficulty should be a god mode, right? Why is the Developer difficulty in this game so much higher than even the highest Insane difficulty?

After selecting the difficulty, the dialog box blocking his view disappeared, and there were no further instructions.

Only a small arrow appeared on the white platform where William Carter was standing, pointing toward the green virtual cube in front.

The trial objective in the upper right of his field of vision was still there, still just one word: Jump.

“So this means I’m supposed to jump onto that green virtual cube in front?”

William Carter was completely dumbfounded.

It wasn’t that the distance was far. Normally, a male’s standing long jump can reach over 2–4 meters, and this virtual cube was only about a meter away from the white platform where William Carter stood. Even without a running start, it should be easy.

But the problem was, this scene was terrifying.

Around the high platform was endless void. Looking down, you couldn’t see the bottom—just a vast expanse of white. And after jumping, that was just a virtual frame, not even a solid object. How could anyone dare to jump?

The action itself wasn’t hard; the key was that it went against human survival instincts.

Not to mention anything else, just looking down from this platform was enough to make William Carter’s legs go weak.

William Carter didn’t rush to jump. He first crouched down and touched the white platform beneath his feet.