Chapter 3

Isn't that it?

Very few companies succeed in entrepreneurship, while there are countless failed startups. Which one is easier is obvious!

Chapter 2 The World Has Changed a Little

“So, the next question is which field to choose.”

After careful consideration, Eric Bennett decided to first get a clear understanding of the general environment of this world.

He opened his laptop, launched the Qiandu search engine, and started browsing recent news, especially tech news.

“There are some changes, but nothing major.” Eric Bennett had a sense of things now.

……

Compared to the world of Eric Bennett's previous life, this world hasn't changed much, except that technological development is a bit faster.

Communication and information technology have advanced rapidly, and digital hardware like computer chips and graphics cards are making great leaps forward.

Many technologies that, in Eric Bennett's memory, only appeared in 2015 or even later, have already started to emerge here.

For example, the smartphone boom should have happened around 2012, but in this world, it was already widespread by 2008, and now there are already some high-quality games available on mobile phones.

In addition, this world has a much stronger awareness of copyright protection, with pirated resources in all fields being completely banned and strictly cracked down on, and the threshold for criminalizing piracy has been lowered.

As for other aspects, there aren't many big changes.

The main trends are still in the internet, technology, gaming, and cultural industries, pretty much the same as in the previous life.

Eric Bennett can choose to enter any industry; the system places no restrictions on this.

However, when starting a company, in order to create value and not be judged as violating the system, Eric Bennett also has to hire some relevant professionals.

For industries he doesn't understand, it's hard for Eric Bennett to control the direction. What if the professionals he hires are really capable and actually make things work?

So, after much thought, Eric Bennett decided to prioritize the gaming industry.

Although Eric Bennett has never worked in the gaming industry, after playing so many games, he has picked up some understanding of the field.

Compared to other industries, Eric Bennett believes he has better control over the gaming industry.

Just tweaking some gameplay could easily cause a game to flop, which is a huge advantage!

What's more, the gaming industry burns through money quickly.

If you lose money in a physical industry, you can still sell off fixed assets, so the loss isn't complete; but if you lose money in the gaming industry, it's a pure loss—a pile of code is worthless.

Eric Bennett has memories from ten years in the future, so as long as he deliberately avoids those games that might make money, isn't that enough?

Step one, make a game!

Step two, lose money and convert all the system funds into personal assets!

Step three, spend as much as you want!

Yes, it's just that perfect.

Eric Bennett felt like he was a genius!

……

After settling on a direction, Eric Bennett searched for the official website of the Bureau of Commerce, downloaded the personal company management client, and successfully logged in using his ID number and initial password.

He already had a company under his name, namely “Tengda Network Technology Co., Ltd.”, with 50,000 yuan in the company account.

This was probably registered for him by the system's black technology.

In terms of the entrepreneurial environment, the easy-difficulty parallel world is very different from Eric Bennett's previous life.

In this world, to encourage everyone to start businesses, the threshold for individuals to set up companies is very low, and most company processes have become intelligent and can be completed online or through a client.

In this respect, it's even more advanced than the original world ten years later, and is very friendly to individual entrepreneurs.

There are some other similar changes.

For example, thanks to the rapid development of communication and cloud technologies, networking resources in many industries have been integrated, greatly improving the efficiency of online work.

Take the gaming industry as an example: there is a unified official organization called the “Entertainment Software Rating Organization,” abbreviated as ESRO, which is responsible for the supervision and review of all kinds of games.

At the same time, ESRO has also launched an official resource site for entrepreneurs to use.

The official ESRO resource site can be seen as a massive collection of game resources for the entire domestic game market. Here, you can pay to buy some general art assets, code templates, and design drafts, or pay to find some professionals to “customize” your game.

These art assets, code templates, etc., are all voluntarily shared by other companies or individuals in the industry and are available for paid use.

Of course, these are mostly lower-end, common resources.

You can also contact some industry experts through the resource site, such as top illustrators, and communicate and negotiate with them directly.

In addition, ESRO has also launched an official game editor, which integrates the more common game editors on the market and simplifies their usage. With some study, most people can master it even without a programming background.

These changes all happened within two or three years of rapid technological breakthroughs, roughly between 2007 and 2009.

It is precisely because of a strong official organization like ESRO that such changes could occur in the gaming industry.

Of course, other industries, such as film, animation, and other cultural sectors, have also undergone similar changes, but Eric Bennett doesn't need to learn about those for now.