Chapter 9

It’s not because he’s a masochist, but because he knows that all of this is precious material!

When the viewers see the UP host suffering so much, won’t they obediently like and share the video?

William Clark checked again and found that all eight hours of his gameplay had been completely recorded, without missing a thing.

“Just you wait, I’ll deal with you after I wake up!”

William Clark said viciously to the game, then saved the recorded video and collapsed onto the bed, falling into a deep sleep.

……

Three days later.

Eric Bennett woke up naturally in his dorm bed, feeling that life was blissful.

During this time, he had already readjusted to college life.

Every day he could sleep in, didn’t have to worry about going to work, had no KPI pressure, and didn’t have to put up with his boss’s sour face.

In short, in one word: comfortable!

Of course, it would be even better if he were a bit richer.

The first thing after getting up: summon the system!

[Wealth Conversion System]

[Host: Eric Bennett]

[Surplus conversion ratio 100:1, loss conversion ratio 1:1]

[Next settlement time: 11 days later]

[System funds: 0 (↓50000)]

[Personal assets: 367]

Seeing that “0” in system funds, Eric Bennett felt a secret thrill.

So satisfying!

As for that pitiful number after personal assets, Eric Bennett couldn’t do anything about it.

He was already frugal enough, but just couldn’t save any more!

With only a thousand yuan a month for living expenses, even eating at the cafeteria every meal was still a bit tight.

After all, he couldn’t spend all the money on food; there were always other daily expenses, right?

Eric Bennett was already a bit impatient, just waiting for the settlement in 11 days. Once the system funds lost were all converted into personal assets, that would be awesome.

System funds were still at 0, because the revenue share from the game platform hadn’t yet reached the company account.

The official ESRO game platform settles accounts once a week, all done automatically by the system, with a 50-50 split between developers and the platform. It’s quite smart.

If you want to check your income and game downloads before the revenue share, you can check in the editor’s backend.

In the first couple of days after the game was launched, Eric Bennett would check the editor’s backend every now and then, and found that there really were a dozen or so unlucky souls who bought and downloaded his game.

After all, it was a new game, and it even got a tiny recommended spot. It’s normal for a few clueless players to download and try it out.

A dozen downloads, after the platform’s cut, would only net Eric Bennett a few bucks—not a big deal.

And as expected, all these players gave one-star bad reviews, making the rating for “Lonely Desert Highway” absolutely abysmal. There shouldn’t be any more clueless players downloading it in the future.

After confirming that his game was definitely going to flop, Eric Bennett had a great day yesterday and didn’t check the editor at all.

Although he felt that opening the editor backend today wouldn’t make any difference, Eric Bennett still opened it out of habit.

Eric Bennett’s mindset was quite unique.

Other designers open the backend to check their game’s data, always hoping for higher numbers, wishing every refresh would bring thousands or tens of thousands more downloads;

But when Eric Bennett opened the backend, he hoped his game’s downloads would be as low as possible—ideally, a big fat zero.

“If I’m not mistaken, the downloads should still be in the double digits…”

“What the hell?!”

“What happened?!”

Eric Bennett was dumbfounded.

He saw that the downloads column for his game had already reached four digits, and was still climbing toward five digits!

“Snap.”

Eric Bennett slapped his forehead with his right hand, almost thinking his eyes were playing tricks on him.

“How could more than eight thousand people have downloaded my game!”

“And it looks like it’s about to break ten thousand!”

“There are still ten days until the next system settlement!”

Eric Bennett panicked, completely panicked.

Things had gone way beyond his expectations.

This was a math problem even an elementary schooler could figure out: over eight thousand downloads means over eight thousand in revenue, and after the platform takes half, that’s a net profit of over four thousand.

According to ESRO’s standards, most game income is taxed at about 5%, and independent games published on the official ESRO platform even get tax breaks, so it’s basically negligible.

In other words, when the platform transfers the money to the company account this weekend, system funds will become over 4,000!

What does this mean?

Did Eric Bennett make over 4,000?

No!

On the contrary, Eric Bennett lost over 4,000!

Originally, Eric Bennett lost 50,000 in system funds, and would have gained 50,000 in personal assets.

But now, with the system funds earning back over 4,000, the net loss is only about 46,000, so the money Eric Bennett can convert drops from 50,000 to 46,000!

What’s worse, the download count is still steadily rising!

Every time Eric Bennett refreshed the backend, the number jumped up—sometimes by dozens, sometimes by over a hundred.

Each jump felt like salt being rubbed into Eric Bennett’s wounds!

Because, the more he earned here, the less personal assets he’d get!