Chapter 4

The culture and entertainment industry is one of the hottest sectors right now. Many large companies are extremely casual when screening resumes, simply because there are too many to go through and not enough time to interview everyone. Some companies even filter out a large number of candidates just by looking at the “school” section, and some go so far as to randomly screen resumes, claiming, “People with bad luck don’t deserve to work at our company.”

In comparison, the HR department at Guangyi Interactive Entertainment is at least somewhat diligent—they actually open every applicant’s email to look at the works they’ve submitted.

However, the quality of these works really isn’t great. They’re all fresh graduates, so how good could their portfolios be? It’s just a matter of picking the best among the mediocre.

As he flipped through the applications, the person in charge of screening suddenly had his eyes light up—because he saw a painting!

The title of the painting was “Resistance Fighter.” Maybe it was because he’d seen too many eyesores before, but the moment he opened this painting, the manager was completely captivated!

The technique was mature, the emotion was rich, and especially the back view of the resistance fighter in the center—it was the finishing touch that brought the whole piece to life!

Even more impressive was the high level of completion. This kind of original artwork could be used directly as a promotional image!

The manager hurriedly opened the resume.

“Graduated from Ming’an University, majoring in Fine Arts? Not bad, students from prestigious universities really are something else.”

“The young man looks pretty sharp too, quite presentable. But he seems a bit frail? Maybe all artists are like that.”

“All the credentials check out, everything meets the requirements.”

“Wait, what’s this about the desired position—World Architect???”

The manager was dumbfounded halfway through the resume. What’s going on here, did he fill this out wrong?

He submitted such an impressive original painting, graduated from a top university’s fine arts program, and yet doesn’t want to be a concept artist, but a world architect???

A world architect—that’s a game design track! Isn’t all that painting skill going to waste? These two positions aren’t even related!

Of course, if you really want to force a connection, you could. A world architect should ideally have some drawing skills, because when setting up a world, it’s best to have some very clear concept art to help keep the project on track.

For example, there’s a famous director in District Four who draws all his own storyboards and concept art—very impressive.

But the problem is, this applicant named William Carter didn’t submit any materials related to world architecture! There’s nothing in his resume that shows any experience relevant to being a world architect!

The manager felt a headache coming on. Are young people these days all this whimsical?

If he’d applied for the concept artist position, he’d almost certainly be hired—as long as he could prove he actually painted that piece himself, the interview would probably just be a formality.

But he wants to interview for world architect instead??

The manager found this hard to understand, but since it was so rare to find such a promising candidate, he couldn’t just reject him because he applied for the “wrong” position. He made a special note and forwarded the resume to the relevant department.

As for whether the relevant department would want him or not, that was their problem to worry about.

……

“Congratulations, you have passed our company’s resume screening stage. We sincerely invite you to come to our company for an interview. The position you are interviewing for is: Virtual World Architect. Interview location: 17th floor, Guangyi Interactive Entertainment Headquarters, Ming’an City. Interview time…”

Looking at the interview notification on his wristband, William Carter felt no emotional fluctuation.

“This is just basic stuff, nothing worth mentioning.”

In fact, William Carter knew very well that even though he applied for the world architect position and had absolutely no relevant experience, Guangyi Interactive Entertainment would definitely give him this interview opportunity based on that one piece of original art alone.

The manager at Guangyi Interactive Entertainment would definitely try to persuade him to switch to concept art, but William Carter absolutely wouldn’t switch.

In his previous life, William Carter was an excellent artist, but after so many years in the game industry, he’d also developed strong design skills through constant exposure.

By this world’s standards, William Carter would have no problem passing this interview.

On the day of the interview, William Carter took one last bite of a compressed biscuit to fill his stomach, then took a suit from the wardrobe and put it on.

It wasn’t that he liked eating compressed biscuits—he was just broke. He could only hope this interview would be successful so he could start making money and eat better food soon.

The airbus slowly descended and landed at the stop where William Carter was waiting. William Carter swiped his wristband to pay the fare, then found an empty seat and sat down.

In this parallel world, technology is advanced. The airbus only lands when picking up passengers; the rest of the time, it flies in the air. If William Carter were willing to spend the money, he could even take an air taxi directly from the rooftop of his building—but he couldn’t afford it.

This was actually William Carter’s first time riding an airbus. What seemed completely ordinary to people in this world was still full of novelty for William Carter.

Soon, William Carter saw Guangyi Interactive Entertainment’s building in Ming’an City. The 47-story building wasn’t the tallest in the city, but its unique design left a deep impression.

At the top of the building was a pair of glowing wings, especially eye-catching at night.