"Hello, is this William Carter? I'm the HR from Guangyi Interactive Entertainment. I'm pleased to inform you that you have successfully passed our company's interview. We are offering you an intern position... The salary is 4000 per month, but please don't mind—if you perform well and become a full-time employee, this amount can be doubled..."
"If there are no issues, we suggest you join within a week. The workplace is at the Guangyi Interactive Entertainment headquarters..."
"Alright, then let me wish you a happy work experience in advance!"
After hanging up the phone, William Carter was a bit surprised.
He had originally thought that he wouldn't make it through this interview and was already prepared to look for another job, but unexpectedly, he still passed. However, the position wasn't World Architect, but rather an intern.
William Carter knew very well that his performance during the interview was fine. As for Manager Bennett's deliberate difficulties, it only meant one thing: the World Architect position most likely already had a predetermined candidate.
But why was he hired?
It definitely wasn't Manager Bennett who hired him. He had embarrassed Manager Bennett during the interview—why would Manager Bennett hire him and make things difficult for himself?
Most likely, it was the other interviewers who thought he was good, so they sent him this offer, hoping to bring him onto their project.
William Carter thought it over and decided to accept the offer.
First, the person who hired him wasn't the deliberately difficult Manager Bennett, and he definitely wouldn't be joining Manager Bennett's project. In other words, even after joining the company, the chances of having to deal with Manager Bennett would be almost zero.
That Manager Bennett was indeed annoying, but in the future, their work paths would basically not cross.
Second, although the intern position at Guangyi Interactive Entertainment wasn't the best job William Carter could get, it was still acceptable.
In the whole city of Ming'an, there were only two companies on the same level as Guangyi Interactive Entertainment. One had already finished its recruitment, and the other was hiring even fewer designers, with the entire recruitment process not ending until next month.
Are there any promising small companies? Of course there are, but William Carter didn't have the energy to look for them.
There are some small companies with potential, but William Carter couldn't possibly tell if a small company was a hidden gem before joining. Statistically, the chances of stepping on a landmine at a small company are higher.
For example, some companies lack resources and marketing, and the games they make only attract a few thousand players, dying as soon as they launch. Your colleagues might not be top talent in the industry, making it easy to be dragged down, and in the end, nothing gets accomplished.
Although this intern offer from Guangyi Interactive Entertainment still didn't meet William Carter's expectations, it was indeed the best offer he could get at the moment.
...
The next day, William Carter brought all the documents needed for onboarding and arrived at the Guangyi Interactive Entertainment headquarters on time.
The receptionist guided him to HR to complete the paperwork, and after that, led William Carter to his workplace on the fifth floor of the headquarters building.
After reaching the fifth floor, he first had to go to the supervisor's office to meet the supervisor of his project.
Guangyi Interactive Entertainment is a big company. As a new employee like William Carter, there was no chance to meet the president or other top executives. For a long time in the future, the project supervisor would be the highest-ranking leader he could meet.
"Xiao Zhong, you're here, have a seat."
Manager Foster said cheerfully.
William Carter recognized him—this was the supervisor who had applauded him during the interview. Sure enough, it was he who brought him in.
Manager Foster extended his hand. "You probably don't know my name yet. I'm Jason Foster, the supervisor of this project. You should have heard of our project—it's called 'Mecha Era.'"
"I've heard of it," William Carter nodded.
Jason Foster smiled. "I was worried you might not want to come after hearing the project's name. Don't worry, even though it's an old project, old projects have their own advantages. You'll understand in time."
"Wait a moment, I'll call the World Architect of your project to show you around and introduce you to your new colleagues. Since you're interested in the World Architect role, you can learn from him in the future."
William Carter didn't say anything, but he really hadn't expected to be assigned to an old project.
So-called old projects refer to... games that have already been launched and are in operation.
Generally speaking, most people prefer to join new projects, and very few are willing to work on old ones.
The reason is simple: an old project means the game is already developed. Usually, only mediocre old projects hire new people, because hiring means there's a shortage, and a shortage means the original staff left, and poor project performance is why they left.
Although new projects are more tiring, you get the full development experience, and during the design phase, you don't have to consider too many constraints, so there's more freedom.
But old projects are already set in stone, and everyone just tries to get by. No one likes major changes, and even if you spend some time on an old project, it doesn't really add much to your resume.
The so-called "old projects have their own advantages" is basically a lie to fool newcomers.
But William Carter had no other choice. The project led by Jason Foster was an old one, and if William Carter didn't join, he had no other offers.