Chapter 5

There is an airbus stop right at the headquarters of Guangyi Interactive Entertainment. After landing, William Carter stepped out of the airbus and walked toward the building in front of him.

After entering the building, the enthusiastic receptionist confirmed William Carter's identity, gave him a badge, and directed him straight to the 17th floor for the interview.

When he arrived at the interview location, there were unexpectedly many people.

Different positions had interviews on different floors. Everyone here was a competitor of William Carter, and not all of them were interviewing for the virtual world architect position, but they were definitely all design roles.

The atmosphere on site was very tense. Everyone sat upright and still, afraid of leaving a bad impression on others. It was obvious that some people were so nervous they were trembling; clearly, this interview was very important to them, and they couldn't afford to fail.

People like William Carter, who arrived just on time and at ease, were probably very rare.

But maybe it was because they were too nervous and needed to talk to ease the tension—two or three people were still whispering, discussing today's interview.

They seemed to be classmates who knew each other.

"What should I do? I'm even more nervous now!"

"Of course you're nervous, that's normal. I'm nervous too! This year, Guangyi Interactive Entertainment is only hiring four people for design positions through campus recruitment! There are at least thirty people here just for the interview, and that's after resume screening!"

"Design positions are popular. In the future, you could become a lead designer or even a supervisor, with great career prospects."

"Sigh, but out of so many people, how many actually make it to supervisor?"

The more they talked, the more nervous they became.

Everything they said was true, and William Carter knew it well.

When he submitted his resume, he had researched this position. A game development project is divided into three main departments: design, art, and programming. Among them, the virtual world architect in the design department is responsible for establishing the game's world view and participating in project management. The nature of the role is somewhat similar to a management trainee, and it can develop into a lead designer or supervisor in the future. It's a very critical position, so the competition is especially fierce.

William Carter wasn't afraid of fierce competition. He wanted to be a supervisor, to lead his own projects, which is why he chose this position.

He could easily become a concept artist, but even if he became the lead artist, he would still have to create according to the supervisor's requirements. What's the point in that?

In this world, there are very few cases of lead artists becoming supervisors.

Only by becoming a supervisor can you work on your own projects, and only by working on your own projects do you have a chance to attract investment and start your own company. And all of this starts with being a world architect.

Chapter 4: Deliberate Difficulty

In the meeting room, several interviewers were flipping through resumes on their wristbands, all looking a bit disappointed.

"What’s up with this year’s graduates? They seem so much worse compared to last year."

"Yeah, haven’t found any promising candidates."

"Well, there is one—an art major from Ming'an University, with a concept art piece. But... he actually wants to interview for world architect?"

"World architect... heh."

Several interviewers glanced at the balding examiner sitting slightly left of center.

This time, Guangyi Interactive Entertainment was only hiring four design positions in total: one world architect, one numerical designer, and two interns.

Among these, the world architect was clearly the best position. But the problem was, this position was already reserved.

Although this couldn't be said openly, all the interviewers present knew perfectly well that this position was just a formality to comply with company policy.

But to just send this young man named William Carter away like that?

That wouldn’t be right. With his level of concept art, he would have absolutely no problem joining the art team—he was even better than many senior concept artists!

The interviewers exchanged glances, and one of them said, "Let’s just follow the process. When he comes in, ask about his intentions and see if he’s willing to join the art team."

...

William Carter waited outside. He was number 19 in line, so it would be a while before his turn.

Those ahead of him had already gone in one by one. The expressions of those coming out varied—some were very happy, some were disappointed, and some were clearly emotionally overwhelmed, coming out in tears.

William Carter was speechless at the sight. Was it really that serious...

Anyone who made it through the resume screening was at least among the best at their school. It’s not like this is the only job in the world, so why take it so hard?

"Number 19, William Carter."

Hearing the interviewer call his name, William Carter stood up, straightened his clothes, and walked confidently into the meeting room.

Nervous? Not at all.

In the past, William Carter had been a lead artist and run his own studio. He had interviewed at least hundreds, if not a thousand, people himself. He was very familiar with all the tricks and routines of interviews, so there was no way a small scene like this could make him nervous.

Upon entering, he saw six interviewers sitting in the meeting room—a pretty big setup.

This was a kind of stress interview. Having many interviewers would unconsciously put pressure on the candidate, testing their psychological resilience.

But in this world, there really weren’t many people who could make William Carter feel pressured.

All the materials had already been sent over, and the interviewers all had William Carter's resume on their wristbands. So William Carter simply gave a slight bow and then began his prepared self-introduction.