It's no wonder Adam Brooks is under so much pressure—even in this world, the path of a game designer isn't easy.
Adam Brooks has been out of college for almost a year, but still hasn't found the right direction. None of the games he's made have passed evaluation. Although his abilities are all at entry-level, he still hasn't managed to become a D-level game designer.
If this drags on any longer, he'll be completely out of money. There are only three options left: either go hungry, move back home and live off his parents, or switch careers.
So, Adam Brooks decided to go all in, hoping to win a good place in this game design competition. But before he could even finish his entry, he was gone.
After giving three and a half seconds of mourning for the other Adam Brooks, Adam Brooks quickly calmed down.
Isn't it just designing games? This is my specialty! With the game design concepts of this era, if I can't dominate the entire industry, then all those years of enduring domestic free-to-play games were for nothing.
Adam Brooks opened his laptop.
But before that, he decided to order some takeout.
His stomach was already growling. To avoid becoming the first transmigrator to die suddenly and then starve to death, Adam Brooks picked up the phone on the table.
Sure enough, the lifestyle apps were pretty much the same. Adam Brooks noticed that the smartphones in this parallel world were also very similar to those from his previous life, just with better specs.
After ordering a rice bowl and milk tea from a delivery platform called "What to Eat," Adam Brooks finally settled his mood and opened the game editor on his laptop.
Chapter 2: Can Microtransactions Change Your Fate?
After finishing the rice bowl, Adam Brooks sipped his milk tea while unwillingly searching through his laptop, his chest still heaving as he panted heavily.
No helping it—he was pissed.
Just now, Adam Brooks got so angry he almost choked on a pearl from his milk tea.
Why was he angry?
At first, Adam Brooks opened his laptop and checked out the games in this world, getting more and more excited as he looked.
VR games dominate the market.
PC games are really lackluster, almost dismal. PCs are mainly used for office work.
Mobile games are mostly casual and entertainment-focused, with no heavy games at all. Basically, they're all practice projects for C-level and D-level game designers, and hardly any of them actually make a profit.
There are no web games or console games.
Obviously, all the game companies have thrown themselves into developing VR games. Who cares about PC anymore? No one would even think of inventing consoles.
At first, Adam Brooks was pretty happy, feeling like it was finally his time to shine.
But then he looked at his personal account and instantly blew up, almost choking on another pearl from his milk tea.
The editor Adam Brooks is using now is called [Fantasy World Editor], developed domestically. The foreign-developed editor is called [REALITY Editor], which isn't much different—REALITY has a slight edge in making VR games.
However, domestic game designers all share resources, upload games, etc., through the Fantasy World Editor, and designer profiles are stored here, so Adam Brooks uses this one too.
He opened the editor, and all the data was displayed in front of Adam Brooks.
[Adam Brooks: Game Designer (Entry Level)]
[Creativity: 7]
[Systems: 8]
[Numbers: 3]
[Level Design: 4]
[Story: 10]
[Concept Art: 7]
[3D Art: 1]
[Resource Quota Used This Month: 294MB/300MB]
The data in his personal account is a comprehensive evaluation given by the system based on the games Adam Brooks has made before.
Story is the highest, probably because Adam Brooks majored in literature in college.
As for that pitiful 3D Art score, it's because Adam Brooks has never developed any 3D-related games up to now.
Oh, right, the full score for all stats is 100.
But what really made Adam Brooks blow up wasn't these miserable stats, but the "Resource Quota Used This Month" at the bottom.
What does that mean? It means every designer can use some public resources online for free to design games, and the monthly quota depends on the designer's level.
For a beginner like Adam Brooks, 300MB is actually quite a lot, but the problem is, he's already used 294MB—only 6MB left!
And it's only halfway through the month. Waiting until next month isn't realistic, because the final submission for the game design competition is due in two days!
The heavens are really out to get me!
Adam Brooks took a fierce sip of milk tea and opened the saved game project in the editor.
"I can only see if there's any way to salvage this game project..."
One minute and forty-three seconds later.
Adam Brooks silently clicked the X in the upper right corner of the project.
Ugh, unbearable to look at.
This project is a 2D martial arts game, with basic combat and some simple moves, and a few dozen lines of simple story dialogue.
As for why it used so many resources... probably because he made ten scenes and seven or eight bosses...
From Adam Brooks's current perspective, this game basically has no chance of success.
Gameplay, combat, visuals, story—there's nothing worth saving.
But, to redo it?