After this game was released on the app market, all the revenue generated had to go through the company’s account, with certain mandatory taxes to be paid.
If the designer got into a dispute with another company due to infringement or other reasons, compensation also had to be paid through the company account.
So, in this world, a game company can be understood as an ultra-small, very easy-to-register corporate entity, with the designer acting as guarantor. It’s also the first step for a D-level designer to enter the game market.
Adam Brooks directly found the registration portal for game companies in the Fantasy World Editor.
Registration was very simple. After filling in a series of personal and company information, you just needed to set the company name and logo to submit for review.
Adam Brooks thought for a moment, then finally entered the company name.
Thunder Interactive Entertainment.
The check passed—there was no company with the same name in this world.
Adam Brooks’s idea for this name was simple. In his view, his games should be a thunderclap in the world’s gaming circle, shocking all designers and players.
Moreover, Adam Brooks also believed that a game company should move like thunder. Those inefficient, hesitant, and indecisive companies could never survive in fierce competition.
With the company name decided, Adam Brooks began to hand-draw the logo himself.
This professional PC was equipped with a drawing tablet and all kinds of professional software, so Adam Brooks could use them directly.
Adam Brooks’s current concept art skill was 9, which was quite low, but designing a simple logo was no problem. Besides, Adam Brooks had seen many logos in his previous life, including those of various game companies and even major esports teams, so he had plenty of elements to draw inspiration from.
In the end, the main body of Adam Brooks’s company logo was a uniquely shaped thunderbolt, along with four stylized characters for “Thunder Games” that matched the design.
After checking all the information and finding no issues, Adam Brooks submitted the application. The review would be completed in about 2 to 5 working days.
Once the company name and logo passed review, he could contact the competition staff to make a sign for the experience store. However, Adam Brooks wasn’t in a hurry—what mattered most now was deciding what game to make next.
Chapter 14: Aren’t You Going to Eat Something?
Just then, Adam Brooks’s phone rang.
Looking at the caller ID, Adam Brooks saw it was an old college buddy, David Carter.
“Hello?”
On the other end, David Carter’s slightly mischievous voice came through: “Adam Brooks, you’re something else! Champion of the game design competition? And you didn’t even tell your bro? That’s not cool!”
Adam Brooks chuckled, “I just got settled in, there’s been too much going on. How did you find out?”
David Carter said, “You’re asking me? You’re famous now! The video of you roasting the judges at the competition is all over the internet!”
Adam Brooks was speechless. “Huh?”
David Carter said, “Go check it out yourself. By the way, are you free tonight? The three of us haven’t had a proper get-together since graduation. Now you’ve got your game designer credentials and even scored an experience store for free—shouldn’t you treat us?”
Adam Brooks laughed, “Sure, I’ll treat. Make sure to call Edward Green too.”
David Carter said, “Deal, it’s settled. I’ll pick up Edward Green first, then we’ll head straight to your experience store and decide what to eat from there. Let’s set it for 4 p.m.—don’t be late.”
Adam Brooks said, “Alright, see you then.”
In his parallel world memories, Adam Brooks had two very close buddies from college. The three of them weren’t in the same major, but all ended up in the gaming industry.
David Carter was a rich second-generation kid. His family was in some traditional business, though Adam Brooks didn’t know the details—he just knew that money was never an issue for him.
However, David Carter wasn’t a game designer. He started his own studio, running a gaming guild, with activities including but not limited to: boosting, gold farming, game channel promotion, and so on.
The company wasn’t big, but the employees’ salaries were high, and every one of them was a skilled gamer—if you weren’t good at games, you wouldn’t be hired.
These employees were basically there to play games with David Carter; the other business was just a side gig. No one cared if the company lost money—David Carter was just doing it for fun.
Recently, Adam Brooks had heard that David Carter was thinking about starting a club, but the investment was too big, so he hadn’t decided yet.
David Carter himself was very down-to-earth, nothing like the stereotypical rich kid. He spent his days thinking about gaming, and back in college, he often hung out at internet cafes with Adam Brooks and the others. Adam Brooks’s other buddy, Edward Green, often joked that he was “a rich kid on the outside, but a slacker at heart.”
As for Adam Brooks’s other buddy, Edward Green, he was a game designer like Adam Brooks, and had earned his D-level designer qualification almost right after graduating. He was now focused on developing his own indie game.
Of the three, Adam Brooks majored in literature, David Carter in finance, and only Edward Green had actually graduated from a game design program.
The three met in a college gaming club during their freshman year and had been close ever since. In this world, they were among the few good friends Adam Brooks had.